Godot 4 · GDScript · Windows export

Signal Leak

A top-down arcade survival game set inside a collapsing digital signal.

Signal Leak preview

Overview

Signal Leak is a compact arcade survival game built in Godot 4. The player survives enemy waves, collects stackable upgrades, manages ammo, charges a directional ultra attack, and deals with timed Doomsday events that temporarily increase enemy pressure.

Implemented systems

  • Endless, campaign, and debug endless modes.
  • Enemy archetypes with different movement/combat behavior.
  • Stacking weapon upgrades: Triple Shot, Bounce, Homing, Reverse Shot, Fire Ring, and Orbit Disk.
  • Leveling, difficulty scaling, local highscores, and run summaries.
  • Procedural ambient music using Godot's audio generator.
  • Export-ready Windows build and release notes.

What this demonstrates

The project shows modular game systems, state handling, input design, runtime balancing, local save data, documentation, and packaging a playable release instead of only publishing source code.